6TH STREET — Cost
Cost: Reduced to 20EB
OFFICIAL PLAYER REFERENCE
Clear rulings and answers for Cyberpunk RED: Combat Zone, with a source attached to every entry.
Coverage: Seven source errata notices are not reproduced as complete standalone answers: five lack full replacement wording and two await final designer wording. Two historical rulings lack recoverable exact answer text. Consult the official source document for omitted notices; this index does not invent missing wording.
65 answers
THE REFERENCE
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Cost: Reduced to 20EB
Factions: Changed to “6th Street, Zoner, Lawman, Leader”.
Neightborhood Watch: Replaced with ‘Hood Watch
which reads: When a visible rival takes out a friendly
model, this model may make a free Ranged attack
agsint the rival.
Watch Captain (Kickstarter Preview): The Watch
Captain has undergone significant revision from the
Kickstart preview version.
[New] Net-Suit now reads: “When this model ends its activation, another visible friendly model may move GREEN.”
Grenade: Chem: Text should read Blast, Deadly Crits,
Discard.
Can a model with no ready Action tokens [RE]act using another model’s Action tokens if allowed (for instance, by Arasaka’s Point Man).
No. To take a [RE]action, the acting model must have a ready Action token themselves to qualify to make the [RE]action, even if they end up using another model’s Action tokens via a special ability.
Can you clarify how the Dead Ringers take actions?
The Dead Ringers are effectively one character with two models. They share all equipment and action tokens. For example, if their gear has the Difficult keyword, they can only activate it once per activation (not once each) as they are the same character. When the character activates, you spend 2 Actions taking actions with each model (they have 4 total). The controlling player determines which Action tokens are spent on which Dead Ringer model each activation.
Can you clarify what happens when the Dead Ringers are taken out?
Neither Dead Ringer is taken out until one of them fails to defend with a Red action token, at which point both models are taken out and leave body tokens that tie to the same character card, for the purposes of Loot Gear (although Loot Goods treats the bodies as separate).
How should the barrel in the Dolomine test case be classified for movement and shooting?
Apply normal terrain rules according to the object's physical dimensions and the players' pre-game terrain agreement; do not make barrel a universal category. The discussed barrel below Reach height does not impede movement but remains an obstacle for shooting and can grant the applicable +1 defender bonus. An object over Reach but under Red height is a standard obstacle under normal movement and Parkour rules.
[New] Net-Suit (both Gear card and Pantera) now reads: “When this model ends its activation, another visible friendly model may move GREEN.”
Grenade: Chem: Text should read Blast, Deadly Crits,
Discard.
Michiko Arasaka is not a Netrunner, and has had the
Netrunner keyword removed.
Mouse’s correct EB cost is 10 EB.
Can a character disengage, move around a corner, and then make a ranged attack during the same activation?
Yes, if the character has enough Action tokens and successfully exits the Brawl. Escape and travel around the corner resolve as one normal movement action. The Brawling state ends when that action takes the character out of the Brawl. A remaining valid Action token may then pay for a ranged attack, subject to ordinary range, final-position Path of Attack, visibility, and other attack requirements.
Do the two objectives in the center overlap, one placed atop the other?
Yes. While the map shows them not-overlapped, this is to illustrate two Objective markers are there. Place them both in the center of the board.
Jonathan Powers Veteran: This card was mistakenly
printed without its Veteran Star. The Jonathan Powers
card with 3 Yellow Action tokens should have a Veteran
Star, as it is the Veteran version of the character.
Buffer Zone: Program Effect clarified, it now reads: “Rival models treat the area within RED of the impact token as an obstacle when moving or taking Ranged Attack actions.”
Coordinate Surge: Loaded side text clarified, it now reads: “Target friendly model may make an unobstructed RED move action for free.”
CRaB Drone Control: Program Effect clarified, it now reads: “When this model makes a basic move action, all friendly CRaB Drones may move the same distance. If a Drone ends a move within reach of a body token, discard the token and the Drone, then this model draws one Loot. If a Drone ends within reach of an enemy, the enemy must win a Reflexes roll vs. the Obstacle die or suffer a wound, then the Drone is discarded.”
Program 7: Loaded side text clarified, it now reads:
The target takes a free action of your choice with a
target of your choice. This may make a model attack
a friendly target.
Launch this program: Flip this card.
Pg 10: Reflex Skill now correctly notes that it is used
to resist both Ranged and Reflex actions.
Pg 22: Vertical movement has been revised. Models may now jump larger gaps than RED and may climb without starting in contact with the vertical barrier.
Pg 27: Shooting into a Brawl updated to clarify how
Blast and Torrent attacks function when fired into a
Brawl. The following sentence was added:
When firing a blast or torrent weapon into a brawl,
resolve the attack against the target(s) as you
normally would for those weapon types.
Pg 40: Fumbling Blast Actions now reads:
If you Fumble a Blast action, the targeted rival places
the Impact token in base contact with the attacker and
the Blast is resolved as a “miss” against the Obstacle
die (instead of the original result). If the weapon is also
DANGEROUS the Blast will cause an automatic wound
to the attacker, too.
Pg 41: Rapid [X] replaces the word repeat with the
word take: It now reads:
Rapid actions allow you to take the same action X
times without using additional Actions.
Pg 42: Campaign Basics opening paragraphs edited
to more generally explain campaigns to new players.
It now reads:
Groups, clubs, or event organizers may wish to run a
campaign: a series of games that tell a larger narrative
about the denizens of the Combat Zone as you guide
your team through its story and track its progress.
Winning games and achieving objectives earns your
team Street Cred. Once they’ve earned enough
notoriety, your team may attempt its faction’s Prove
Your Worth mission. It’s tough, but if you’re victorious,
you’ve won the campaign!
Pg 5: Gang name “Combat Zoners” updated to
“Zoners”.
Pg 5: Gang name “Neocorporate” updated to
“Arasaka”.
Pg 53: Specialist definition added, it reads:
Specialist - Specialists are rare individuals. Your team
may only include one of this model (but may include
other Specialist models).
Pg 6: Models now win ties against the Obstacle die.
The text now reads:
Models are considered “the defender” when rolling
against the Obstacle die, and win in the case of a tie.
Pg 7: Definitions of model’s base and figure added.
Models are mechanically defined in two parts; the
figure and the base. The figure is the sculpture of a
character which determines which card and abilities
the model uses in game. The base is a round disk at
the bottom, which keeps the model upright and is used
for measuring distances and position mechanics. The
standard [RE]action base is 27mm in diameter, but
some models may be issued with larger bases if the
model requires.
Errata: There is no Objective token 1. Use Objective
token 2, instead. In addition, increase the value
required in The Win from 5 to 6.
Baringo: Shotgun gear should have an Attack symbol,
this action is an Attack action.
Inconspicous Hoody (Gear): Cybergear keyword was
removed.
Objective: Keep Your Head Down should have no
Street Cred value (instead of -1 as shown).
Objective: She Knows To Much should have no Street
Cred value (instead of -1 as shown).
ERRATA: Send Signal’s skill is now Tech. In addition,
the action text now reads:
[Complex, Difficult] The opposed Obstacle die gains
+1 for each terminal with a Defender’s model in base
contact. If this action succeeds remove a terminal in
base contact with the acting model. If this fails, suffer
1 wound.
How big is a “small building”.
A small building can be formed by using two corner pieces of the ruin terrain included in the Core Box. Alternatively, the cargo container makes an excellent stand in for a small building when playing on the smaller 22”x30” battlespace.
How do the Dead Ringers make use of Full Body Conversions?
FBCs pose a particularly unique issue with the Dead Ringers. Making the Dead Ringers properly use the FBCs would require an errata of the existing Dead Ringers and the FBC rules that is logistically problematic. For simplicity sake, the Dead Ringers may not equip Full Body Conversions at this time.
If a character is touching an impact marker during a blast, and moves RED directly away from the blast marker (as part of the blast rules), does it count as “within RED”.
This is a tricky interaction to visualize, but if a model moves directly away from the impact marker it technically can move out of RED range (it would just be touching the infinitely thin line where RED range ends.). Therefore, if nothing impedes movement, you can move RED to escape a blast under normal circumstances.
In games with 3 or more players, what order to players resolve events when multiple rivals trigger events at the same time?
If multiple players trigger events at the same time, first the Active player resolves their events, then the rivals resolve their events in an order determined by the Active player.
May a Brawling character target an object with an Interact action?
Brawling is not a blanket prohibition on interacting with objects. An appropriate Interact action may target an object within Reach of the Brawl. An object outside Reach may not be targeted while the model is Brawling even if that action normally has longer range. Ordinary terrain effects and movement interactions continue under their normal rules.
Berserker: Correct EB cost is 18 EB.
Crusher: Brawler ability clarified, it now reads:
“This model ignores Unwieldy on Gear. After an attack
against this model succeeds, immediately refresh its
Action tokens.”
Death Dealer: Program Effect clarified, it now reads: “When a friendly character is taken out, they may make a free basic RED attack before being removed.”
Flenser: correct EB cost is 20 EB.
Puppet Master: Loaded side text clarified, it now
reads:
The target takes a free action of your choice with a
target of your choice. This may make a model attack a
friendly target.
Launch this program: Flip this card.
What does 'freely leave' mean in the outnumbering rule?
The model may leave the Brawl without making the normal escape roll. This is a specific mechanical permission; ordinary movement action cost and other movement rules still apply unless another effect changes them.
Block Party: Replaced with the RED range Influence action Mandatory Fun which reads: Stun 1. If this Crits, Stun 2 instead. This targets all rival models within range.
Cost: Reduced to 15EB
Factions: Changed to “Piranha, Zoner, Bozo, Leader”.
Piranhas (Kickstarter Preview): The Block Boss
has undergone significant revision from the Kickstart
preview version.
Skills: Basic version skills are now Ranged 2, Melee 1,
Influence 3. Veteran skills are now Range 2, Melee 2,
and Influence 4.
Uzi: Replaced with Party Hard action reads: Your
models may take the Party Hard action.
Errata: The defender sets up their team first, with all models full within RED of one of the short board edges of the board.
Errata: The attacker deploys their team first, with all models fully within RED of the short board edge of their choice.
Death Mark: The running side mistakenly lists the
Street Cred as 1. The Street Cred appears on the
Loaded (red) side, and is 2.
Flashbang Grenade: - The Universal Flashbang Grenade in the Netflix Edgerunner’s box has the incorrect range. It’s range should be YELLOW and GREEN only (not RED).
What exactly is Parkour, how does Baringo function?
Anytime a character makes multiple Reflexes rolls against the Obstacle die to traverse during a single move action, that is Parkour. In the example of Baringo, every roll after the first automatically succeeds, but Baringo must roll the first check.
What happens if the defending player is taken out using an attack other than the They’re Mine action?
The Attacking player loses, unless they can take out every defender before being reduced to half their models, in which case the game ends in a draw.
What happens when the Dead Ringers are taken out while equipped with The Last Laugh?
The Last Laugh places a single Impact token, which means only one is placed. However, as there are two models, the controlling player may choose which model the Impact token contacts.
When a Character suffers a wound instead of another model (such as Combat Tech), does this wound trigger [RE]actions for the original target, or the wounded model? What about other effects such as Stun?
The new model (Combat Tech in this instance) may [RE]act, as [RE]actions are triggered when a model suffers a wound. All non-damage effects of the action (such as Stun) are applied to the original target.
When an attack has both Deadly and Deadly Crits, do the effects stack to deal 3 damage on a crit?
No. Deadly Crits bestows the Deadly keyword to the attack when a crit is scored (see Deadly on page 40). Deadly as a keyword only affects an attack once.
Chainsaw: - Correct range is RED only.
WHAT'S CHANGED
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ERRATA
Published in official FAQ & Errata V1.6
ERRATA
Published in official FAQ & Errata V1.6
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Published in official FAQ & Errata V1.6
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Published in official FAQ & Errata V1.6